Divinity Original Sin 2 When Can I Steal Again

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stranger

Joined: Sep 2016

Is it intentional to merely exist able to pickpocket a target once? I found pickpocketing a smashing way to bypass the early game economy hardships by just stealing from the merchants. I built a 2h Elf warrior with Thievery every bit the civil skill and was able to steal Sundering Cleaver from the undead Merchant easily. I couldn't ever pickpocket him once more without him going hostile.


stranger

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stranger

Joined: Sep 2016

Yea paranoia makes sense. I was hoping peradventure on level-upwards when Shopkeepers update their stock that i'd be able to pilfer their pockets over again.


enthusiast

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enthusiast

Joined: Sep 2016

As a solution to RNG save-scumming, theft in Divinity has no random failure chance.
Instead, you get ane shot, and you can only steal items worth a certain total value.

If you lot steal once more, or take hold of more you should, the target is alerted to your actions, and responds appropriately.


member

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member

Joined: November 2015

As a solution to RNG salve-scumming...

Just every bit a general philosophy, a non-adversarial game should never be balanced with anti-save-scumming in mind. If you have to alter core gameplay elements to foreclose save-scumming, just don't exercise it. Permit those people save-scum, and don't change the game for others. After all, it doesn't even touch on you lot.


enthusiast

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enthusiast

Joined: Sep 2016

Simply as a general philosophy, a not-adversarial game should never be balanced with anti-save-scumming in mind.

Divinity is designed equally an adversarial game though, the intent is for you to play with another person, and save-scumming in that scenario would be obnoxious.

It's really more of a solution so you 'don't have to' do information technology, rather than and then that you lot 'do not'.
NPC's bear static boodle, you can help yourself to a static amount of it.
No fail and reload every 6 seconds for half an 60 minutes, till you get exactly the affair yous want.


enthusiast

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enthusiast

Joined: Sep 2016

How does pickpocketing relate to pvp combat? People trying to pickpocket grenades from eachother or what?

Not so much pvp combat, equally online play in general.

Just imagine how obnoxious is re-rolling(salvage-scumming) the RNG on a theft try for one-half an hour, then multiply that by the number of people in the party.


stranger

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stranger

Joined: Sep 2016

I haven't tried it only I feel like you ought to be able to steal more than if you update your steal skill.

Besides I recollect stealing would be better if it was based somewhat on the persons view of you (I tin can't call up the verbal terms right now) merely in that location seems to both be a general suspicion level (lesser of the mini map) as well as individuals rating (I only tin see this in the store view). If you are well liked y'all should be able to steal more than because people aren't so worried about y'all being in the area simply if y'all are not well liked and so people volition be more paranoid while you are around. If you are caught or strongly suspected of thievery so of grade these numbers should go down.

The other thing I really wish was inverse about this mechanic; at that place should be a timer after stealing. People can't stay extra paranoid forever. Eventually they ought to render to normal life.


enthusiast

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enthusiast

Joined: Sep 2016

What do y'all mean online play in general?
If you are playing divinity online with people in another form than arena y'all are persumably playing co op with friends?

What is the online scenario you imagine for DO2 where the pickpocketing system would exist an issue? (and what specifically would the issue be?)


enthusiast

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enthusiast

Joined: Sep 2016

If you are playing divinity online with people in some other form than arena you are persumably playing co op with friends?

And if you don't run across a trouble with re-rolling a failed RNG on a theft attempt, you don't deserve to accept those friends.


enthusiast

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enthusiast

Joined: Sep 2016

If you are the host of those games the other people tin can't reload the game. You do understand how multi player games work in divinity correct?

If you are a reload cheeser you will need to play with players who share your view on playing the game, if not, and so you lot need to either play with people who share that view or y'all need to exist the host so information technology's upwards to you if you want to reload.

So as I said, what is the situation you lot imagine that would be problematic for online play?
Someone being a dick and ruining your one pickpocket oportunity? Sure, that can happen. Only similar someone can be a dick and cast a meteor swarm in the middle of an NPC hub.

Don't play RPG cooperative games with dicks. Larian studios will never exist able to give yous a game where people tin't fuck with you. At to the lowest degree not without ruining everything that is smashing about Divinity Original Sin.


member

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member

Joined: Sep 2016

On a related note you tin can pickpocket Dallis the Hammer at the beginning of the game. Unfortunately she didn't have anything at all. frown

I was expecting to notice a pair of Bishop Alexandar's panties

Final edited past Kresky; 21/09/16 05:15 PM.

member

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member

Joined: Sep 2015

And why would that bother you lot anyway? You dont have to play with these people, and then why would you care if they re-roll or not?

I don't mind saying information technology...

Re-rolling and cheating should be dissuaded and stopped whenever possible.

You "Crush the game", just if you lot are constantly "adulterous" to take it your way, your simply achievement is that yous have cheated. That mind set up is not something to strive for.

You might besides load your character and declare yourself a winner. Tell your friends that yous are so good you don't even need to play the game to win.

If the game is too difficult for you, you lot should perhaps play something else (Ludo comes to mind) or try to improve.

Last edited by Ayath The Loafer; 26/06/17 04:23 PM. Reason: Because I made a boo boo. OK!!!


Bang-up last words.

Oh no. Not once more...

journeyman

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journeyman

Joined: Dec 2015

Ane problem with your scenario. This is a video game. There is no such thing every bit "winning" especially in a single player bubble. You tin vanquish a game but that is most all. What do you win when yous beat a game? Reply: Nothing. This is not a casino. If this were a competitive game then certainly you need to balance the game then that its "sporting" simply this is not such a game.

If someone has fun save scumming then all you did was make their experience worse. Permit them exercise what they desire.


journeyman

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journeyman

Joined: October 2016

But what near people that hates scumming merely feel nigh forced to do information technology? I'm one of those people and I really appreciate this less rng for plow based strategy games pattern philosophy Larian went with.

For example, the rock paper scissors speech checks in the first game, If I don't pass the one in the showtime town then I can't go in the room and boodle agglomeration of valuables without initiating combat with guards, and plainly gold is dainty so I felt forced to save scum just for that gold, although the save and load fabricated it super tedious even for a single player.

People who likes salve scumming aren't the only ones out there and the designs obviously tin't satisfy everyone. Likewise I doubt that many people actually likes save scumming, nigh of them are probably like me, hates information technology just feel forced to practise it, like crafting the right item with the correct stat in the offset game with limited resources heh, at that place are no other means besides save scum.


Duchess of Gorgombert

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Duchess of Gorgombert

Joined: May 2010

I dunno, I'yard very much from the "don't like doing it? Don't practise information technology and then" school: my feeling is that putting in artificial restrictions is the sort of hand-holding that so many RPGers seem to dislike. I speak as the sort of person who ever manages to coil a 1 and so I do occasionally do it, just for me the price of doing and then mostly outweighs my habitual run of bad luck so I'll refrain unless I'm in a actually bad mood. I'd likely exist in a worse mood if there was an artificial barrier in identify though.



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